This might be a bit late, but I wanted to talk about one of the thoughts that I had regarding the Eaton reading.

In the reading, Eaton described the attempts that have been made to define “beauty, “art”, and “aesthetic”. It is not my interest to argue for a definition of this in this post, but rather, the intention of this post is to ask:

What would a “beautiful interaction” look like?

Eaton described beauty and aesthetic from the perspective of art, music, and movies. As interaction and user experience designers, we should aim to seek out beauty and aesthetic in interactions, both in other’s designs and in our own designs.

While we interact with many things in the world, I want to focus my question on the interactions that are most pertinent to our field — human-computer interactions, or interactions using digital technologies. With the existing technologies out there, is there such a thing as a “beautiful interaction?”

My line of thinking for this post is oriented toward people’s interactions with currently existing input devices, such as mice, keyboards, remote controls, video game controllers, tablets, etc. (So perhaps, others can discuss other types of digital interactions that they feel are beautiful.) I want to discuss this because I feel that currently existing input devices do not allow for beautiful, aesthetic modes of input.

Digital input devices in the past few decades, I think, have been almost solely oriented to be a means of getting something done, not a means of expressing oneself. We move our mice around to move cursors around, and click to initiate an action. We hit keys on our keyboard to type. We push buttons on controllers and remotes to interact with other devices. We might use an analog stick to add some extra degree of control to our video games. However, when I see all these things being used, what might be considered beautiful is the result and/or output of these inputs. I have never gotten a sense of aesthetic wonder from watching a person use an input device, or from the act of using an input device myself.

You might make the case that some modes of input that require a high degree of skill are beautiful input interactions. For example, a few years ago, a YouTube video came out of of someone getting a perfect score in Guitar Hero 3‘s “Through The Fire and Flames”, arguably the most difficult song to play in the genre of music gaming. (The following video isn’t the original video to be released, but is a video where you can see a person using the guitar clearly.)

While a high degree of skill is needed to be able to play a perfect score on that song, I still do not consider this to be some kind of beautiful interaction. I am marveled by this person’s skill, but I am not awestruck with some kind of beautiful, aesthetic experience.

With the recent developments in motion input, we are starting to head in the direction of what might be a beautiful, aesthetic input. In motion, I think there is potential for beautiful interaction.

(image source: http://www.identitymine.com/forward/wp-content/uploads/2011/11/kinect360.jpg)

Our bodies have an immense amount of motions and positions that are possible. With this wide gamut of motion and positioning, we are able express ourselves with our bodies in a beautiful manner — much like what you might see through dancing  or modeling.

However, I believe that we are not close to that point yet of achieving beautiful, aesthetic input interaction through motion. When I see what I believe to be the most complex motion sensor that is publically available — the Kinect — I still do not get a sense of aesthetic wonder from watching someone use it or from using it myself.  I believe that its sensors are not powerful and precise enough to allow one to truly express oneself (and thus, no software has been made available to allow us to do so).

(image source: http://gamrfeed.vgchartz.com/galleries/2010-06-21/e3-hands-on-dance-central/e3-hands-on-dance-central_1277158587.jpg)

Some might say that a game like Dance Central is something where we can appreciate the input capabilities of the Kinect. However, while watching someone play the game Dance Central, I find myself amused, but not aesthetically aroused. The game itself is dictating how one should use motions. Thus, any kind of personal expression through motion is very limited at best.

So then, what might a beautiful input interaction device look like?

(image source: http://images2.sina.com/english/sports/p/2009/0909/U138P200T1D269340F12DT20090909055102.jpg)

Will we be able to reach a point where input interactions themselves are a source of marvel, rather than their results or outputs?

Will we be able to equip people with digital input devices to allow them to express themselves freely, like an artist or performer might?

Will we be able to watch other people express themselves through these input devices and have a sense of awe?

Will we be able to express our inner selves through digital technologies in ways that we never have before — and would it be only possible through technology?

As interaction and user experience designers, I believe that it is our strong obligation to keep a careful eye on the latest technological developments, because with each new technological step, I believe that there is the potential for us to begin answering these questions. It is my hope that in the next decade or two, strong answers to these questions will begin to appear.

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