Here are notes from class today;

We looked at terms from the paper. We then applied the terms to a movie clip we watched.

Then we watched a youtube clip about a touch interaction, and applied the terms from the Lacey paper.

Then we had a discussion about novel interactions and symbolism, and a wee bit ‘o speculation about how to think about new systems.

P.S. If someone else has notes, please feel free to add them. You can either add them as a comment or create an entirely new post; however, it might be nice to have all of the notes in this section.

Chung-Ching and Jen ARE AWESOME! Thanks for the discussion.

  • Key words from the papers
    • Mise-en-scene
      • film as a form of art instead of a fade; film as film
      • Film in itself
    • Diegetic / non-diegetic sound
      • What about internal monologue;
  • Verisimilitude: Ablity to construct a real / fake or real / real environment
  • Color
  • Lighting
  • Performance
  • Framing
  • Depth of Field: What’s in focus
  • Angle: how the camera is positioned
  • Composition: how the objects are placed in the frame
  • Tracking
  • Editing
  • Camera Height
  • Camera Angle
  • Sound vs. Noise: Sound is the thing that moves things forwards;
  • Units:
  • Montage;
  • Sets – produce – costume
  • Back to the Future Clip
    • Team Editing
      • One really long composition shot; zoomed in; panning right and then panning out
      • One really long shot in the beginning
      • His voice was obviously paned over
      • Now it’s a shot of looking at him playing with sciency thing and then it engs up begin a giant subwoofer
      • At first there was one long shot and then;
      • Detail shots; mixed wide-angle
    • Things we noticed:
      • Zoomed in; new clocks -> old clocks
        • Old pics -> inventions
        • Close until bottom portion of char
      • Height
        • High/low
      • The long panning shot; Fringe scientist (objects giving us ideas about his life world)
      • The plopping the
      • At the beginning there is a lot of long shots; and then there a series of frequents cut;
      • because our gaze is directed, it’s not overwhelming us with the stage  (foreshadowing)
      • Audible clues of giving us indicators of things off line
      • Digital vs. Analog
      • Interaction Design:
  • Chung-Chings’ touch interaction
    • Camera Angle
    • Framing
    • Wide-Narrow
    • No use of depth of field
    • There was no sound, less realistic
    • At what extent are we directed?
    • Directing interaction design
      • Objects as actors in IxD
    • Chad’s comments;
      • Props, stage motivation;
    • The Interaction is a stage
    • Star as text
    • Blocking in film
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