Csicsery-Ronay talks about the concept of science-fictionality:

“This widespread normalization of what is essentially a style of estrangement and dislocation has stimulated the development of science-fictional habits of mind, so that we no longer treat sf as purely a genre engine producing formulaic events, rather as a kind of awareness we might call science-fictionality, a mode of response that frames and tests experiences as if they were aspects of a work of science fiction.”

I tried to think of a few places in interaction design where the user is called upon to use science-fictionality in their experience with a design. Many video games that require problem solving skills do this, by setting up a set of rules in a reality that doesn’t necessarily mirror ours precisely, and asking us to solve problems by following the alternate reality’s rules. I know there must be other examples, maybe in our day to day life.