In class we were asked to pick a concept from Lowgren’s paper “Articulating the Use Qualities of Digital Designs” and find an interaction example of it.

I chose seductivity and to illustrate it – Scribblenauts.

What parts of Scribblenauts are seductive?

– the name, the ending “-nauts” reminds me of Jason and the Argonauts, which reminds me of epic adventures and mythical beings

– for me, the most seductive thing is the ability to summon forth any being into existence. So all you have to do is think of something, write it, and then see if it appears

– or if you’re extra-curious get out a dictionary, start at the letter “A” and see how many things (nouns) you can summon into existence

– once you’ve summoned these things into existence you can either interact with them, or have them interact with each other, either to complete some goal, or just to see what happens. Who will win in a fight between a T-rex and a “train of pandas riding on a bicycle”? Can your bazooka destroy a bunch of bottles (yes it can)? What about a kangaroo with a fishing rod tied to his body, it’s up to you to find out

– its seductivity power is so strong that people will take the time to write or press each tiny, individual letter just to see what happens

– it’s seductive because it fulfills curiosity gradually, each time you satiate one curiosity (like seeing a Kraken) then you’ll be curious to see what else you can summon or bring forth

– it creates an emotional response of curiosity and excitement as well as disbelief at the spectacle that is unfolding

People have ideas about how things behave and what those things are, this game allows you to explore how these entities and objects will behave in different contexts. It lets you explore your mental models of what something is. For example, how strong is a Kraken? Is a Kraken stronger than Godzilla? Is Godzilla stronger than Death?