Some Like It Hot: Friction in Interaction Design

Abstract: In the field of Human-Computer Interaction, onscreen digital interfaces continue to evolve as a primary means of interacting with digital artifacts. In many ways, however, the development of meaningful and compelling onscreen interactions has been sparse. In this paper, formal qualities of interactions in video games, referred to as “frictions” by Tim Rogers, will first be examined through the lens aesthetic theory for their potential to create a compelling and meaningful interaction. Afterwards, friction’s usefulness outside of the arena of video games will be considered.


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