This post might feel random to lot of people, as it does to me right now. But I felt it might be interesting to some.

Christian Metz analysis of film holds true for analyzing interaction design in particular. He argues – the reason film is popular as a form of art lies in its ability to be both an imperfect reflection of reality and a method to delve into unconscious dream state.

In the interaction paradigm the same argument holds as the interfaces that we are presented with are reflection of the virtual reality (read mental models). The second part of his argument is still valid to an extent for regular interfaces since they flow into one another (imagine time lapse here). The flow is not continuous for obvious reasons – they offer choice. Now if we think of this in context of games, the Metz argument makes total sense, the only key difference being real being replaced by our notion of virtual (which is based on real anyways).

Link to JumpCut Archive
http://www.ejumpcut.org/archive/onlinessays/JC05folder/FilmLangMetz.html

The following article led me to dig more about Christian Metz: http://www.garhodes.com/Semiotics_of_Fashion.pdf

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