I am beginning to question the notion that film criticism might be used as an effective framework for evaluating interaction designs. Interaction designs are more often used as tools in a traditional sense. Film may be seen as a tool — but, only in a somewhat abstract sense. It may be a tool in the hands of the creator(s) to evoke an emotion, to inspire thought or to spread information. It may be used as a tool by the user to feel emotion, catharsis or to gain knowledge. But, unlike an interaction design, film does not often function as a traditional tool. Perhaps the key to using film criticism as a model for examining interaction is by using it to inform a more tool based framework such as activity theory.

I’m not finished with the reading for today. So, I apologize in advance if this is where we are headed.

 

Activity-WaysIn

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