This Post is coming straight from facebook and somehow related to the topic of my paper.

I acknowledge Angelica and Stephanie for this post.

Most of us are big fans of the Sci-fi movies. These movies sport awesome technology, well the dates in the movies are also like 2030, 2050, but these movies are being made right now, and yes some how the magical creators of the films make this magical interfaces appear as reality to us.

Somehow I feel that this kind of movies inform the design of the futuristic interfaces, but when they get implemented in reality, we say “WTF it is not the same as the one in Minority Report”  What Stephanie commented on the post on facebook was this, “I think movie technology is often another form of human-centered design, but it’s not for usefulness or usability–it’s for entertainment. The “user” is the viewer, so you have to make the tech as entertaining to watch as you can.” What I personally feel is that we will definitely like to see stuff like the one Tony Stark uses at his home in reality, and thus in research labs all over the world people try to make the interfaces like this, but when they are actually made, only the people who make it are really happy, they do all awesome maneuvers in the videos for promoting the technology which impresses the viewers, but when the normal user gets its hands on this, there is a big disappointment.


2013-02-27 18.00.58

I have myself experienced this a lot of times, both, being the user and the maker of such interfaces. I have seen people playing with the stuff I made with the leap. I always see the confusion on the faces of the people using it for the first time, what really scares me is when the confusion comes back after they are habituated with the interface and things go wrong. I feel like this is not what I wanted it to be.

The big question here is that, how much the interfaces shown in the science fiction movies inform the actual Interface design of the futuristic interfaces? Why are these interface not designed in a way that the user can get the same feeling as the one he gets while watching the movie? Where are we lacking? Is it the technology, or the direction which is informing the design?

Is the tech shown in the movies just meant for movies, or we envision what is coming in the future through that window and inform the designs to turn it into reality?