Jeff’s last class had me reflecting on how my capstone has touched and shaped me. Over the course of this semester I have noticed more and more accessibility devices that focus only on the functionality aesthetic. This class has increasingly given me a harsh look on the technologies available to people with disabilities. I’ve taken this harsh look because these technologies separate people who do not ‘need’ these technologies from those that do. If these technologies were more desirable, perhaps they would not even be viewed as technologies for the disabled, but just good design that works well for people with disabilities? Even so, there some technologies that most people without a specific disability may never need. For example a prosthetic leg. This harsh look which will be evident in my paper as I use video game controllers as a lens to focus on this idea. Before this capstone and interaction culture I did not have these thoughts and it feels very fresh bit also very daunting at the same time. I’m not really where to with this blog post at the moment and I may come back to it later.

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